Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Bessie Ferguson botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Bessie Ferguson have no idea what happened to Bessie Ferguson – they found Bessie Ferguson's ship drifting on the fringes of friendly space. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Betrayed by a friend. One of Bessie Ferguson's Contacts or Allies betrays Bessie Ferguson, ending Bessie Ferguson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Bessie Ferguson do not know what happened to Bessie Ferguson. There is a gap in Bessie Ferguson's memory. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
42 |
Bessie Ferguson do not know what happened to Bessie Ferguson. There is a gap in Bessie Ferguson's memory. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
43 |
Attacked by enemies and injured. |
9 |
43 |
Scarred. Owe 5,000 for medical bills. |
9 |
43 |
Gain Enemy if Bessie Ferguson don't already have one. |