Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Bill Schmidt is rewarded for Bill Schmidt's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
A revolution, attack or other unusual event throws Bill Schmidt's life into chaos, forcing Bill Schmidt to leave the planet. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Vessel participates in a notable military engagement. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Line/Crew (Navy). |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |