Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Bobwe-Fe do not know what happened to Bobwe-Fe. There is a gap in Bobwe-Fe's memory. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Moved to a new world. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Bobwe-Fe have no idea what happened to Bobwe-Fe – they found Bobwe-Fe's ship drifting on the fringes of friendly space. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Citizen (Worker). |
6 |
36 |
Bobwe-Fe rise to a position of power in Bobwe-Fe's colony or corporation. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
38 |
Advanced training in a specialist field. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Bobwe-Fe's business expands, Bobwe-Fe's corporation grows, or the colony thrives. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |