Bobwe-Fe  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 46 M 1 (-2) 5 (-1) 1 (-2) 9 (1) 11 (1) 8 (0)1519B8
Willful, Sacrificing
 
Skills
Advocate 1
Animals 0
Carouse 0
Engineer 0
Flyer (Grav) 1
Gun Combat (Archaic) 1
Language 0
Mechanic 0
Melee 0
Profession (Sports/Racquet Sports) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Stealth 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Drifter Wanderer 03
Scout Surveyor 01
Citizen Worker 13
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Bobwe-Fe do not know what happened to Bobwe-Fe. There is a gap in Bobwe-Fe's memory.
2 19 Failed to qualify for Line/Crew (Navy).
2 19 Switched to Drifter (Wanderer).
2 22 Moved to a new world.
3 23 Continued as Drifter (Wanderer).
3 27 Scarred. Owe 2,500 for medical bills.
4 27 Failed to qualify for Merchant Academy.
4 27 Submitted to the draft.
4 27 Became a Scout (Surveyor).
4 30 Bobwe-Fe have no idea what happened to Bobwe-Fe – they found Bobwe-Fe's ship drifting on the fringes of friendly space.
5 30 Returned to Drifter (Wanderer).
5 32 Injured. Fully recovered. Owe 2,500 for medical bills.
6 32 Became a Citizen (Worker).
6 36 Bobwe-Fe rise to a position of power in Bobwe-Fe's colony or corporation.
6 36 Promoted to Citizen (Worker) rank 1.
7 36 Aging Crisis. Owe 40,000 for medical bills.
7 36 Retired at age 36.
7 36 Continued as Citizen (Worker).
7 38 Advanced training in a specialist field.
8 40 Aging Crisis. Owe 40,000 for medical bills.
8 40 Continued as Citizen (Worker).
8 42 Bobwe-Fe's business expands, Bobwe-Fe's corporation grows, or the colony thrives.
9 44 Aging Crisis. Owe 60,000 for medical bills.
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