Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Boyd Fawns do not know what happened to Boyd Fawns. There is a gap in Boyd Fawns's memory. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
33 |
Drafted into Law Enforcement |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Scout (Explorer). |
7 |
40 |
Boyd Fawns survey an alien world. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |