Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Boyd Sapping's ship is damaged, and Boyd Sapping have to hitch-hike Boyd Sapping's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Switched to Scout (Explorer) with previous rank. |
3 |
24 |
Boyd Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
26 |
Boyd Sapping accepted an offer of inducements to betray Boyd Sapping's faith. Gain 80,000 in cash. |
4 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A sudden war destroys Boyd Sapping's trade routes and contacts, forcing Boyd Sapping to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
35 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Good fortune. |
9 |
46 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |