Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Brady Stewart's time in the scouts. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Brady Stewart's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Brady Stewart is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
A sudden war destroys Brady Stewart's trade routes and contacts, forcing Brady Stewart to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Scholar (Physician). |
6 |
37 |
Refused to perform research that goes against Brady Stewart's conscience. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
44 |
Promoted to Scholar (Physician) rank 2. |