Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Brandon Farrell out of business. |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Brandon Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Courier). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Promoted to Scout (Courier) rank 2. |