Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Burrell Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
21 |
Encounter a Psionic institute. |
2 |
21 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Adept). |
3 |
24 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
24 |
Failed to qualify for Army Support (Army). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Good fortune |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Burrell Batt's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A series of bad deals and decisions force Burrell Batt into bankruptcy. Burrell Batt salvages what Burrell Batt can. |