Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scholar (Physician). |
2 |
27 |
Refuse to join a cheat in some fashion. |
2 |
28 |
Promoted to Scholar (Physician) rank 1. |
3 |
28 |
Voluntarily left Physician |
3 |
28 |
Failed to qualify for Corporate Agent (Agent). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Burt Connell easily defeat. |
5 |
34 |
Gain Enemy if Burt Connell don't already have one. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Find an Alien Artifact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 3. |