Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Caleb Carrington's job. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
3 |
24 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
26 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Caleb Carrington's Contacts or Allies betrays Caleb Carrington, ending Caleb Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Gain Enemy if Caleb Carrington don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Caleb Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
37 |
Join a social movement. |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Survived a risky adventure but gained nothing. |