Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Win a prestigious prize for Carey Beale's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
An expedition or voyage goes wrong, leaving Carey Beale stranded in the wilderness. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Carey Beale's Contacts or Allies betrays Carey Beale, ending Carey Beale's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Carey Beale is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Carey Beale run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Carey Beale faith enjoys an explosion of popularity largely thanks to Carey Beale's efforts. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |