Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Carl Lopez is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Carl Lopez far from home. |
4 |
24 |
Failed to qualify for Ground Assault (Marine). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
25 |
Became a Drifter (Wanderer). |
5 |
28 |
Carl Lopez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
32 |
Join a social movement. |
6 |
32 |
Graduated. |
7 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Given advanced training in a specialist field |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
44 |
Retired at age 44. |