Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Spent the college years partying. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
Amnesia. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Rogue (Enforcer). |
9 |
46 |
A police detective or rival criminal forces Carl Quaman to flee and vows to hunt Carl Quaman down. Gain an Enemy. |