Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Carlos McLelland's life into chaos, forcing Carlos McLelland to leave the planet. |
2 |
19 |
Failed to qualify for Courier (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
Carlos McLelland join a gambling circle on board. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Commanding officer takes an interest in Carlos McLelland's career. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Carlos McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Switched to Citizen (Worker). |
7 |
38 |
Political upheaval strikes Carlos McLelland's homeworld, and Carlos McLelland is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Carlos McLelland's business expands, Carlos McLelland's corporation grows, or the colony thrives. |
8 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |