Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Carrie Carter's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Returned to Merchant (Free Trader). |
4 |
31 |
Carrie Carter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Scarred. Owe 2,500 for medical bills. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
43 |
Expose or are involved in a scandal of some sort. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |