Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Cary Fawns to flee and vows to hunt Cary Fawns down. Gain an Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
Cary Fawns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
21 |
Returned to Rogue (Enforcer). |
3 |
22 |
Backstab a fellow rogue for personal gain. |
3 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
25 |
Continued as Rogue (Enforcer). |
4 |
26 |
A job goes wrong, forcing Cary Fawns to flee off-planet. |
5 |
26 |
Failed to qualify for Worker (Citizen). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Army (Infantry) with the new title Private. |
5 |
28 |
Assigned to a planet with a hostile or wild environment. |
5 |
30 |
Attempt at commissioned failed. |
5 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
30 |
Voluntarily left Infantry |
6 |
30 |
Became a Merchant (Free Trader). |
6 |
31 |
Make an unexpected connection outside Cary Fawns's normal circles. Gain a Contact. |
7 |
34 |
Continued as Merchant (Free Trader). |
7 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |