Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Casper Lowe to flee and vows to hunt Casper Lowe down. Gain an Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Casper Lowe's Contacts or Allies betrays Casper Lowe, ending Casper Lowe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Casper Lowe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
35 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
38 |
Attacked by enemies that Casper Lowe easily defeat. |
7 |
38 |
Gain Enemy if Casper Lowe don't already have one. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Moved to a new world. |