Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Cecil Dwyer and several others are captured and mistreated by the enemy. Gain Cecil Dwyer's jailer as an Enemy. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Cecil Dwyer's normal circles. Gain a Contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Cecil Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Continued as Drifter (Scavenger). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
34 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Became a Prisoner (Thug). |
7 |
39 |
A guard takes a dislike to Cecil Dwyer. |
8 |
41 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
44 |
Disgraced. Word of Cecil Dwyer's criminal past reaches Cecil Dwyer's homeworld. |