Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
30 |
Vessel participates in a diplomatic mission. |
2 |
30 |
Gain a contact. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
34 |
Chesley Farrell is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Chesley Farrell as an Enemy. |
4 |
34 |
Failed to qualify for Law Enforcement (Agent). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
38 |
Became a Merchant (Merchant Marine). |
5 |
40 |
A good deal ensures Chesley Farrell is living the high life for a few years. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
42 |
Continued as Merchant (Merchant Marine). |