Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Chesley Newman do not know what happened to Chesley Newman. There is a gap in Chesley Newman's memory. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Chesley Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Chesley Newman fail to help. Gain an Enemy. |
4 |
30 |
Chesley Newman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
36 |
Became a Scholar (Field Researcher). |
6 |
37 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Chesley Newman's Contacts or Allies betrays Chesley Newman, ending Chesley Newman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Gained a contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |