Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Chris Kennedy do not know what happened to Chris Kennedy. There is a gap in Chris Kennedy's memory. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Contact with Government. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Chris Kennedy don't already have one. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Rogue (Enforcer). |
6 |
38 |
Betrayed by a friend. One of Chris Kennedy's Contacts or Allies betrays Chris Kennedy, ending Chris Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Imperial trade restrictions force Chris Kennedy out of business. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Switched to Merchant (Free Trader). |
9 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |