Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Christian Risewell's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Christian Risewell is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Survived a risky adventure but gained nothing. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Christian Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |