Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Birth or Death involving a family member or close friend. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
32 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Cicero Jemmy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
40 |
Vessel participates in a diplomatic mission. |
7 |
40 |
Gain a contact. |