Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Thief). |
3 |
30 |
A police detective or rival criminal forces Clarance Caldwell to flee and vows to hunt Clarance Caldwell down. Gain an Enemy. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Clarance Caldwell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clarance Caldwell fail to help. Gain an Enemy. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
38 |
Returned to Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Clarance Caldwell's ship or starport is destroyed by criminals. Gain them as an Enemy. |