Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Clarance Dendy is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Clarance Dendy is caught in the periphery of a scandal. |
4 |
31 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Opponents of Clarance Dendy's belief system ambush Clarance Dendy. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Clarance Dendy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Clarance Dendy is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
44 |
Forced to muster out. |