Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Clarance Oshea far from home. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Scarred. Fully recovered. |
3 |
22 |
Became a Merchant (Merchant Marine). |
3 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Clarance Oshea is living the high life for a few years. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Clarance Oshea's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Clarance Oshea's normal circles. Gain a Contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Contact with Government. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |