Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Clarance Vear easily defeat. |
1 |
19 |
Gain Enemy if Clarance Vear don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A good deal ensures Clarance Vear is living the high life for a few years. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Clarance Vear's normal circles. Gain a Contact. |