Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Claud Edye secretly provide religious rites for a dying leader or noble, although they do not share Claud Edye's faith. Gain an Ally in the family and a Rival who disagrees with Claud Edye's choice. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Claud Edye have been following false teachings! |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Claud Edye easily defeat. |
3 |
28 |
Gain Enemy if Claud Edye don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Claud Edye's business expands, Claud Edye's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Claud Edye learn something Claud Edye should not have – a corporate secret, a political scandal – which Claud Edye can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Claud Edye befriend a superior in the corporation or the colony. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |