Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Claud Willoby easily defeat. |
3 |
26 |
Gain Enemy if Claud Willoby don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Claud Willoby's Contacts or Allies betrays Claud Willoby, ending Claud Willoby's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Opponents of Claud Willoby's belief system ambush Claud Willoby. |
5 |
35 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
35 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
38 |
Claud Willoby make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
39 |
Continued as Noble (Diplomat). |
7 |
42 |
Claud Willoby manipulate and charm Claud Willoby's way through high society. Gain a Rival and an Ally. |