Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Claude Mathew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
27 |
Claude Mathew learn something Claude Mathew should not have – a corporate secret, a political scandal – which Claude Mathew can profit from illegally. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Claude Mathew befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Lost eye or limb. Fully recovered. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
A notable academic consults with Claude Mathew about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |