Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Clay Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clay Head fail to help. Gain an Enemy. |
1 |
22 |
Nearly killed. Owe 17,500 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Clay Head's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Gained a contact. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Make an unexpected connection outside Clay Head's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Risk Clay Head's fortune on a possibility lucrative deal and win. |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |