Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Clayton Hunter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Switched to Drifter (Wanderer). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Clayton Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Broker). |
7 |
37 |
Given advanced training in a specialist field |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
8 |
39 |
Voluntarily left Broker |
8 |
39 |
Entered Merchant Academy with the Business curriculum. |
8 |
40 |
Made lifelong friends. Gain 1 Allies. |
8 |
43 |
Graduated with honors. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired at age 43. |