Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Pirate (Rogue). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
30 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Gained a contact. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Make an unexpected connection outside Cliff Rand's normal circles. Gain a Contact. |
5 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Imperial trade restrictions force Cliff Rand out of business. |