Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Colonel Simmons don't already have one. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Colonel Simmons's Contacts or Allies betrays Colonel Simmons, ending Colonel Simmons's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Colonel Simmons rise to a position of power in Colonel Simmons's colony or corporation. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Colonel Simmons learn something Colonel Simmons should not have – a corporate secret, a political scandal – which Colonel Simmons can profit from illegally. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |