Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Became a Entertainer (Journalist). |
5 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Colonel Wilson far from home. |
6 |
39 |
Became a Rogue (Thief). |
6 |
43 |
A job goes wrong, forcing Colonel Wilson to flee off-planet. |