Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Columbus Galway's trade routes and contacts, forcing Columbus Galway to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Columbus Galway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Columbus Galway fail to help. Gain an Enemy. |
5 |
36 |
Columbus Galway's ship is damaged, and Columbus Galway have to hitch-hike Columbus Galway's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Psychologically damaged by Columbus Galway's time in the scouts. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Columbus Galway easily defeat. |
7 |
44 |
Gain Enemy if Columbus Galway don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |