Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Merchant (Broker). |
2 |
22 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Broker). |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
A series of bad deals and decisions force Connor Lane into bankruptcy. Connor Lane salvages what Connor Lane can. |
5 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Explorer). |
5 |
31 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
31 |
Returned to Merchant (Broker). |
6 |
32 |
A series of bad deals and decisions force Connor Lane into bankruptcy. Connor Lane salvages what Connor Lane can. |
7 |
32 |
Became a Drifter (Wanderer). |
7 |
35 |
Connor Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
A notable academic consults with Connor Lane about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
39 |
Continued as Believer (Missionary/Humanitarian). |
9 |
40 |
Moved to a new world. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |