Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Conrad Stanway's Contacts or Allies betrays Conrad Stanway, ending Conrad Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Conrad Stanway is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
35 |
Conrad Stanway's business expands, Conrad Stanway's corporation grows, or the colony thrives. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Conrad Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |