Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Merchant (Broker). |
2 |
21 |
A series of bad deals and decisions force Coy Hawdon into bankruptcy. Coy Hawdon salvages what Coy Hawdon can. |
3 |
21 |
Became a Rogue (Enforcer). |
3 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Continued as Rogue (Enforcer). |
4 |
26 |
Severely injured. Owe 10,000 for medical bills. |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
27 |
Spend time with an alien race. Gain a contact. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Forced to muster out. |
7 |
34 |
Failed to qualify for Colonist (Citizen). |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
35 |
Attacked by enemies that Coy Hawdon easily defeat. |
7 |
35 |
Gain Enemy if Coy Hawdon don't already have one. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |