Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A good deal ensures Dale McDermot is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Dale McDermot's trade routes and contacts, forcing Dale McDermot to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Failed to qualify for Star Marine (Marine). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Attacked by enemies that Dale McDermot easily defeat. |
7 |
40 |
Gain Enemy if Dale McDermot don't already have one. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Moved to a new world. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |