Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Dale Palmer is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Dale Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Dale Palmer is caught in the periphery of a scandal. |
5 |
34 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
37 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Opponents of Dale Palmer's belief system ambush Dale Palmer. |
6 |
40 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |