Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Darshiim Ma is living the high life for a few years. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
27 |
Darshiim Ma's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Darshiim Ma run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |