Crewman Daryl Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 46 M 8 (0) 8 (0) 7 (0) 6 (0) 4 (-1) 10 (1)88764A
Has clear goals, Obstinate
 
Skills
Admin 1
Athletics 0
Broker 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Persuade 1
Profession (Sports/Racquet Sports) 1
Stealth 0
Steward 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Noble Administrator Clerk12
Rogue Thief 01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Elta Dinan Ally 3 0 4 1 Sydite (F/64)
Florine Watts Enemy 0 1 1 1 Sydite (F/25)
Don Holt Ally 2 0 1 5 Urunishani (M/39)
Mossie Dods Contact 1 1 3 2 Florian (F/57)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A new romantic starts. Gain an Ally.
2 22 Continued as Merchant (Merchant Marine).
3 26 Voluntarily left Merchant Marine
3 26 Became a Noble (Administrator) with the new title Assistant.
3 27 Refuse to join a conspiracy of nobles. Gain an Enemy.
4 30 Continued as Noble (Administrator).
4 31 Daryl Mitchell make an alliance with a powerful and charismatic noble, who becomes an Ally.
4 34 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
5 34 Voluntarily left Administrator
5 34 Became a Rogue (Thief).
5 36 A crime lord considers Daryl Mitchell his protégé.
6 38 Voluntarily left Thief
6 38 Became a Drifter (Scavenger).
6 40 Injured. Fully recovered. Owe 5,000 for medical bills.
7 40 Returned to Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Daryl Mitchell's normal circles. Gain a Contact.
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