Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Dean Carr spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Dean Carr have no idea what happened to Dean Carr – they found Dean Carr's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Dean Carr's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Dean Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dean Carr fail to help. Gain an Enemy. |
3 |
29 |
Dean Carr have no idea what happened to Dean Carr – they found Dean Carr's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Dean Carr's time in the scouts. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Dean Carr into bankruptcy. Dean Carr salvages what Dean Carr can. |