Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Advanced training in a specialist field |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
29 |
A mission goes wrong and Dee Hunniford is stranded behind enemy lines. Ejected from the service. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Dee Hunniford's Contacts or Allies betrays Dee Hunniford, ending Dee Hunniford's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Dee Hunniford's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |