Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A disaster leaves several injured, and others blame Dee Snyder, forcing Dee Snyder to leave Dee Snyder's career. Gain a Rival. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Dee Snyder do not know what happened to Dee Snyder. There is a gap in Dee Snyder's memory. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Opponents of Dee Snyder's belief system ambush Dee Snyder. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
33 |
Attacked by enemies and injured. |
6 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Gain Enemy if Dee Snyder don't already have one. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Dee Snyder run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Returned to Believer (Holy Warrior). |
8 |
42 |
Dee Snyder come into conflict with a splinter group Dee Snyder's own religion which maintains Dee Snyder's version is the wrong one. Gain 3 Rivals. |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
43 |
Offered job by a patron. Now owe him a favor. |