Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Delmar Mathew's scout ship. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Delmar Mathew's business expands, Delmar Mathew's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Delmar Mathew learn something Delmar Mathew should not have – a corporate secret, a political scandal – which Delmar Mathew can profit from illegally. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Delmar Mathew do not know what happened to Delmar Mathew. There is a gap in Delmar Mathew's memory. |
7 |
38 |
Became a Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Delmar Mathew's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Imperial trade restrictions force Delmar Mathew out of business. |