Delmar Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 46 M 8 (0) 2 (-2) 4 (-1) 3 (-1) 11 (1) 4 (-1)8243B4
Bored
 
Skills
Admin 0
Animals 0
Astrogation 0
Diplomat 0
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Pilot 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Corporate 13
Drifter Scavenger 02
Merchant Broker 02
 
Name Type Affinity Enmity Power Influence Species
Brennan Maiden Contact 3 1 5 2 Zaris (M/79)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Spend several years jumping from world to world in Delmar Mathew's scout ship.
2 22 Voluntarily left Surveyor
2 22 Became a Citizen (Corporate).
2 26 Delmar Mathew's business expands, Delmar Mathew's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 Delmar Mathew learn something Delmar Mathew should not have – a corporate secret, a political scandal – which Delmar Mathew can profit from illegally.
4 30 Continued as Citizen (Corporate).
4 33 Lightly injured, no permanent damage. Fully recovered.
5 33 Became a Drifter (Scavenger).
5 34 Find valuable salvage.
6 37 Continued as Drifter (Scavenger).
6 38 Delmar Mathew do not know what happened to Delmar Mathew. There is a gap in Delmar Mathew's memory.
7 38 Became a Merchant (Broker).
7 41 Make an unexpected connection outside Delmar Mathew's normal circles. Gain a Contact.
8 42 Continued as Merchant (Broker).
8 43 Imperial trade restrictions force Delmar Mathew out of business.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙