Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Delmar McLelland's work ends up coming home with Delmar McLelland, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Delmar McLelland refuse to secretly provide religious rites for a dying leader or noble, because they do not share Delmar McLelland's faith. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Delmar McLelland refused an offer of inducements to betray Delmar McLelland's faith. Gain 4 enemies. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Delmar McLelland is caught in the periphery of a scandal. |
5 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Delmar McLelland come into conflict with a splinter group Delmar McLelland's own religion which maintains Delmar McLelland's version is the wrong one. Gain 3 Rivals. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |