Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Surrounded and outnumbered by the enemy, Delmar Newman hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Delmar Newman's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Delmar Newman's actions. The ship suffers severe damage and Delmar Newman is blamed for the disaster. Delmar Newman is court - martialled and discharged. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Delmar Newman secretly provide religious rites for a dying leader or noble, although they do not share Delmar Newman's faith. Gain an Ally in the family and a Rival who disagrees with Delmar Newman's choice. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Delmar Newman refused an offer of inducements to betray Delmar Newman's faith. Gain 5 enemies. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |