Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Derek Morvell do not know what happened to Derek Morvell. There is a gap in Derek Morvell's memory. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Derek Morvell's work ends up coming home with Derek Morvell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Derek Morvell secretly provide religious rites for a dying leader or noble, although they do not share Derek Morvell's faith. Gain an Ally in the family and a Rival who disagrees with Derek Morvell's choice. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Derek Morvell have been following false teachings! |
5 |
31 |
Became a Entertainer (Performer). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Entertainer (Performer) rank 2. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |